"This means that everyone will be able to utilize the benefits of the. Microsoft yesterday noted that Unity development was one of the first scenarios supported out-of-the-box when Visual Studio for Mac was released last year and applauded the move to make it the default IDE for Unity going forward. "It very important for us at Unity that we also provide a great C# IDE experience to accompany the new C# features," Unity Technologies said. The company said MonoDevelop-Unity 5.9.6, the latest version of the open source IDE to ship with Unity, doesn't support many of the new C# features and can't debug C# scripts in the new experimental scripting runtime. NET 4.6 scripting runtime, which is still in the experimental stage. Reasons for the change, Unity Technologies said, include taking advantage of new features in the C# programming language starting with version 6.0, and the ability to leverage an upgrade to the. Visual Studio for Mac will replace MonoDevelop-Unity as the default C# IDE for using Unity on macOS, while Windows installations will continue to feature the free Visual Studio 2017 Community edition and will no longer include MonoDevelop-Unity as an alternative. With the latest release, Unity 2018.1, the platform used for many of the most popular games in the world has unbundled the MonoDevelop-Unity IDE from its installer package and is discontinuing support for creating Unity games with it. The popular Unity game development platform has dropped its default Mono-based IDE in favor of Visual Studio products.
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